AI Insights · Timothy · October 2022
Top 5 High Fantasy Games in Saudi Arabia Q3 2022 Performance
Discover how the top 5 high fantasy games performed on a unified platform in Saudi Arabia during Q3 2022, with insights on weekly downloads, revenue, and active users.
The third quarter of 2022 saw some interesting trends in the high fantasy gaming sector on a unified platform in Saudi Arabia. Here's a detailed look at the performance of the top 5 high fantasy games, based on data from Sensor Tower.
Clash of Clans from Supercell experienced notable fluctuations in its weekly revenue, peaking at approximately $209K in the first week of August and closing the quarter with $161K in the final week of September. Weekly downloads showed a downward trend, starting at around 14.4K in late June and ending at 10.1K in late September. Meanwhile, weekly active users remained fairly stable, averaging around 1M throughout the quarter.
Evony by TOP GAMES INC. saw its weekly revenue peaking at $112K at the end of June and fluctuating, ending the quarter with $108K. Downloads peaked mid-July at 16.3K and stabilized around 11.7K by late September. Active users showed a slight decline, starting at 34.6K and ending the quarter at 32.7K.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a significant spike in weekly revenue, reaching $108K in mid-July, and closed the quarter at $62.5K. Downloads varied, peaking at 12.4K in the last week of September. Active users saw a notable increase towards the end of the quarter, rising to 174K from a relatively stable average of around 145K.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. had a varied revenue stream, peaking at $88K in late August and ending the quarter at $39.4K. Downloads peaked at 15.3K in early August but declined to 7.1K by the end of September. Active users remained steady, averaging around 86K throughout the quarter.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. saw relatively stable weekly revenue, fluctuating around $50K, and ended the quarter with $49.4K. Downloads peaked mid-July at 13K and remained steady around 10.7K by the end of September. Active users showed a slight decline from 340K in late June to 302K by the end of the quarter.
These insights highlight the dynamic trends in the high fantasy gaming market in Saudi Arabia during Q3 2022. For more detailed insights, visit Sensor Tower.